(C) League of Legends
ROUNDTABLE
Simon Sailer presented his ongoing research on social interaction in online gaming communities. He analysed the tribunal system
in the popular multiplayer game 'League of Legends'. It allows players to report unpleasant behavior, specially verbal abuse
against team members (flaming) and lets the community decide if the accused should be punished for his/her actions. Simon
invited us to see the chat protocols, which are used as evidence of allegedly deviant social behavior not just as a byproduct
of a disciplinary measure, but as artifacts of a reality that gains more and more influence in the lives of a growing number
of people. Beyond the personal dimension of being confronted with the aggression of complete strangers, it asks the political
question which structures of interaction are responsible for certain conduct between each other. 'League of Legends' seems
to have a lot of flaming compared to other online games. The documents also appear to grant a peak in to anonymous personas,
with their own wishes, fears and humor, which most likely behavevery differently to strangers in their non online lives.
The second part of the roundtable was about the organization and the structure of the event at the BOKU and the technical
requirements for all the modules that will be presented.
ROUNDTABLE
June 05, 2014, 09:30h
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Team
- Valerie Deifel (Artistic and scientific assistance)
- Virgil Widrich (Artistic direction)
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Students
- Benedict Endler (Protocol)
- Simon Sailer (Actor)