University of Applied Arts Vienna, Photo © Jorit Aust, 2022
A Radical Technology of the Non-self
VR Experience
The concept of an experimental VR serious game is presented, where participants can experience and learn new words related
to well-being, supported by physical objects. The project is an attempt to support mental health in capitalism, therefore,
the design of the experience is a response to the requirements collected during the research: Interrupt achievement society,
Creating a space for profound boredom, Defining/creating “handles” in life, Exploring the good life, by creating a technology
of the non-self to enhance the capacity for productive relationships between participants, with the inclusion of a radical
technology of our times.
Èit - Gaelic (Scottish)
Placing quartz stones/crystals in streams (e.g., so that they shine/sparkle in the moonlight, thereby attracting salmon).

Video, film stills: University of Applied Arts Vienna © Anna Sophia-Rußman and Kilian Immervoll, 2022
Univ.-Prof. Mag.art. Dr.phil. Margarete Jahrmann
Sen.Sc. Mag. Liddy Scheffknecht
Univ.-Prof. Dr.phil. Ernst Strouhal
VAss. Mag. art. Nita Tandon
Univ.-Prof. Virgil Widrich
Èit - Gaelic (Scottish)
Placing quartz stones/crystals in streams (e.g., so that they shine/sparkle in the moonlight, thereby attracting salmon).

Video, film stills: University of Applied Arts Vienna © Anna Sophia-Rußman and Kilian Immervoll, 2022
Supervised by Univ.-Prof. Virgil Widrich;
Supported by Martin Reinhart;
Univ.-Prof. Mag.art. Dr.phil. Margarete Jahrmann
Sen.Sc. Mag. Liddy Scheffknecht
Univ.-Prof. Dr.phil. Ernst Strouhal
VAss. Mag. art. Nita Tandon
Univ.-Prof. Virgil Widrich
Fact Box
A Radical Technology of the Non-self
Categories
Date
January 19, 2022
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Students
- Nora Lengyel (Master Project Presentation)
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Alumni
- Nora Lengyel (Master Project Presentation)
Pariticipants