Making Worlds or is it All Fun and Games?

Talk with Simon Sailer, author and game developer

 
Photo (c) Simon Sailer



Simon, what means ART, what means SCIENCE to you and how to you bring those two fields together?
 

When I studied Art & Science I was very much into theory, more than into artistic practice. So art and science meant to me regarding a philosophical paper as a piece of art, for example, and treating art as a reflection of societal undercurrents that demand interpretation. Now, however, while developing video games, art and science come together in the narrow sense of applying highly specialized science tasks, such as programming and using a game engine to create a piece of (applied) art. I suppose, I am much more into Art and Science now than I was ten years ago.

 

Photos (c) AS Archive
 
Can you tell us a bit about the topic of your Master Thesis?

I graduated in Art & Science in 2017, with a sculptural literary piece that explored the enigmatic character (Rätselcharakter) of art, a central category in Adorno’s aesthetic theory.

I printed a short story on light sensitive paper and hid it in a box. One had to "climb" inside, holding a torch in order to read the text without contributing to its destruction. I would later write out that story into a full novella that received the Clemens-Brentano-Award from the City of Heidelberg.


 

 
 
 
Congratulations! The full novella is called Die Schrift. Can you give us a short intro? 

It's about an Egyptologist who leads a quiet, tranquil life until one day he finds a cryptic scripture that he cannot decipher. This suddenly changes his whole life. For no apparent reason, people turn their backs on him, his wife separates and his work colleagues advise him to leave the city. Drawn by a mysterious attraction, he starts to look behind this enigmatic game of signs, symbols and assumptions ...

This publication can also be seen as a narrative homage to Kafka and Eco. It is a modern horror story and an adventurous journey through the world of language and symbols.
 

Right: Cover of the book Die Schrift by Simon Sailer. Illustration by Jorghi Poll. 2020. Awarded the Clemens Brentano Prize, Heidelberg.
 

Do you also work in collectives or rather alone?

As a writer I work alone. I also believe quite firmly that collaborative projects in literature rarely produce interesting results (interesting for the reader that is). The process of writing a text is one of careful examination and re-examination. These decisions have to be guided by consistent idiosyncrasies, if you so will. There are so many of them, and discussing them with others would be practically impossible. Not to say that it absolutely could not work, but personally, I also like the process of being alone with my work and thoughts most of the time.

It is very different with computer game development, though. Even if you are - like me - mostly a so called “solo developer”, you still rely on art and technology that has been produced by others. There just goes so much into a complex piece of software that no single person on earth could possibly have expertise in all the required fields. You need a game engine, sound, art, code and they all have to come together in a coherent fashion. Still I don’t collaborate as much as others, but I don’t mind doing so wherever it makes sense.
 

Simon at his work place at home [video conference]
Illustration (c) Simon Sailer

From Writing to Coding
 

Being interested in learning and creating, above all, I dabble in many fields. After writing a number of novels and novellas that are published at Edition Atelier, I developed a deckbuilding game called Gemwielders that exists as a physical card game as well as in digital form. I taught myself programming and software development in order to bring the game onto a platform.

Currently, the project closest to my heart is the digital version of my card game Gemwielders. This is also what I had spent most of my days with for the last year and will do so for the foreseeable future. It’s a computer game that I develop as professionally as I can. I do the programming and most of the art, for character design and animation I work together with a studio based in Vienna, Enhydra Games. The game will be released towards the end of the year 2025 on the biggest digital PC game distribution platform: Steam.
 
I am also member of the association called Verein zur Förderung Kritischer Theater-, Film- und Medienwissenschaft. We used to produce photographic-literary associations to films which were shown at Diagonale, Graz. Some can also be viewed on its youtube-TV-channel.

It seems you have found your profession(s), or is there another job would you like to do?
 
I could see myself doing many jobs. I don’t know if I could do one thing for my whole life. It had to be something where learning new things is part of the deal inherently, as this is what I enjoy the most. I already do other things, I work, to name one example, for a successful scholar in the field of literature, specialized on Kafka. She works internationally and I help her doing research, translating and editing articles and so on.

Where do you find inspiration for all your work?
 
I don’t really believe in inspiration as such. If you have no idea what to make, you don’t have to make anything. I usually stumble upon something that interests me, an idea gets stuck in my head, and I just want to make it happen.
 
Inspired by Life. Definitely true for creative souls :)

Thank you very much, Simon, for this interesting talk and insights to your work. I am curious to get to know your card game.


 

 


SIMON SAILER
Personal Homepage: https://www.simonsailer.net/
Die Schrift bei Edition Atelier: https://www.editionatelier.at/titel/die-schrift/
Gemwielders Homepage: https://gemwielders.com/
Gemwielders on Steam: https://store.steampowered.com/app/2928460/Gemwielders/
Gemwielders on Instagram: https://www.instagram.com/gemwielders/
Simon Sailer @Art&Science

Interview April 2025 by Gerda Tschoery Fischbach