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2022 — shown in Master’s Projects | Winter semester 2021/22.
The concept of an experimental VR serious game is presented, where participants can experience and learn new words related to well-being, supported by physical objects. The project is an attempt to support mental health in capitalism, therefore, the design of the experience is a response to the requirements collected during the research: Interrupt achievement society, Creating a space for profound boredom, Defining/creating “handles” in life, Exploring the good life, by creating a technology of the non-self to enhance the capacity for productive relationships between participants, with the inclusion of a radical technology of our times.
Èit - Gaelic (Scottish)
Placing quartz stones/crystals in streams (e.g., so that they shine/sparkle in the moonlight, thereby attracting salmon).
Video, film stills: University of Applied Arts Vienna © Anna Sophia-Rußman and Kilian Immervoll, 2022
Supervised by Univ.-Prof. Virgil Widrich;Supported by Martin Reinhart;
Commission
Univ.-Prof. Mag.art. Dr.phil. Margarete Jahrmann
Sen.Sc. Mag. Liddy Scheffknecht
Univ.-Prof. Dr.phil. Ernst Strouhal
VAss. Mag. art. Nita Tandon
Univ.-Prof. Virgil Widrich


